Hardware Engineer - C++ Developer - Video Artist
I am a hardware engineer and C++ developer. I graduated from NYU's Tandon School of Engineering with a BS in Computer Engineering in 2019. My area of focus is mixed-signal circuit design, embedded systems, and the Internet of Things. I am particularly interested in the ways that these technologies can be combined to create new forms of interaction between people, computer systems, and digital media. I believe that these novel, technologically mediated interactions are uniquely capable of capturing the imagination through exploration, curiosity, and experimentation, leading to lasting emotional connections.
The bulk of my personal projects pertain to creating software and hardware tools for use in my experimental video art practice. I use old professional video equipment, such as video mixers, signal processors, document cameras, and CRT televisions from the 1990s and early 2000s to manipulate analog video signals into colorful abstract textures, largely through the use of video feedback, and mix those signals with conventional video from camcorders and computers. I use openFrameworks to develop applications that communicate with these old school devices, turning Serial ports originally intended for configuration into avenues for personal expression and performance.